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Three Pokemon Titles That Didn't Get the Appreciation They Warranted

Following a vision of global harmony courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most mainstream gaming titles in existence. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued excitement surrounding card prices guarantees almost daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their proper due, or were buried by the hype of the core series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the combat element of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Admittedly, modern titles include small features like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough popularization of watching games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


With dozens of mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

CG
The writer

Cindy Guzman

Eleanor Walsh is a fintech enthusiast and freelance writer specializing in cryptocurrency trends and UK digital finance.

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